|

Help FAQ
Written by Genesis
Updated by Bay
& Patry
Translated into PHP by B|ackCat
Last Update: March, 2004
Undernet basics (How does it all work?)
Undernet Basics faq.
Since IRC can be a bit overwhelming for a first time user I shall try
to explain some of the basics to you. After reading this you should be
armed with all the basics you need to go and explore the wonderful net
called the Undernet.
1. IRC client
One of the first things you'll need on Undernet is a good IRC client.
Most people who use Windows prefer mIRC. (http://www.mirc.com/
(US) - http://www.mirc.co.uk (EU)).
mIRC is fairly easy to setup. But for those having problems I'd like to
recommend one of the Undernet's help channels called #mIRC.
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2. User modes.
Every user has a set of modes defining different purposes. Here they
are.
+i : Invisible
When you are on invisible mode, users won't see you on a /who #<channel>
or a /names #<channel> command.
+d : Deaf
When you are on deaf mode, you don't hear what is said in the channel.
+w : Wallops
When you are on wallops mode, you can see IRC Operators, sending notices
to other IRC Operators.
+x : Registered
Log into your username and use this mode. You will now have a host looking
like: "<username>.users.undernet.org". With that other
users can't see your real host.
To set a mode type :
"/MODE <nickname> [+|-]modechars".
Modechars are +i for example: *** Patry sets mode: +i. See list above.
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3. Channels.
Once you are connected to the Undernet you probably would like to join
a channel. A channel is a place where people who joined the same channel
can talk. You can compare it to a room in a big building. In the building
there are different rooms with different people in them. If you enter
one you can talk to the people in it. It's the same with IRC with the
difference being you can join multiple rooms (something which is impossible
irl (irl = in real life (see 8. Abbreviatons)). To join
a channel/room type in your client "/join #<channel>".
Type this WITHOUT the quotes (see the start of this faq : Used signs this
faq.) Please note that you can join more than one channels at a time (some
servers can take up to 20 channels or more at one time). Once you join
the channel you will see something like this :
*** Now talking in #UserGuide
*** Topic is 'Welcome to #UserGuide! E-mail: userguide@undernet.org'
*** Set by X on Sat Dec 06 08:29:50
**** Info #userguide [0 +q 5 +o 0 +h 2 +v 21 all]
The first line shows that you are in the channel #UserGuide. The second line shows the current topic. On your right you will see a nicklist
with everyone who is in the channel. Some will have an @ before their
nick, others a + : see 5. Channel modes for more info) To talk in a channel
just type something and others will see.
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4. Topic
The topic of a channel is set by ops. It is used to tell joining users
what the current conversation is about or should be about. When a channel
is set +t only opped users can change the topic. When it is not set everyone
can change it.
Example: *** Topic is 'Welcome to #UserGuide! E-mail: userguide@undernet.org
( http://www.user-com.undernet.org/userguide )'
*** Set by X on Fri Dec 13 19:11:25
When you join a channel always read the topic before asking a question.
Especially for help channels as they might put a update in their topic.
To set a topic type :
"/TOPIC #<channel> <topic>"
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5. Channel modes
Every channel has a set of modes defining what can be done on that channel
and what cannot be done. To see the modes on your current channel type
"/channel" or double click on the channel window (mIRC)
+n : No external messages
Someone who is not in the channel cannot say something to the
channel when he is NOT in the channel. When this is NOT set
you can talk in the channel just as you would be in there by
using "/MSG #<channel>" +t : Only
Ops can set topic
Prevents normal users changing the topic +i : Invite
only
When this mode is active a user needs an invite to join your
channel. When a user is NOT invited and he tries to join your
channel he see the following : #Userguide_ops can't join channel
(invite only). To invite someone type: "/invite <nick>
#<channel>" +m : Moderated.
When a channel is moderated ONLY ops and voiced people (those
with a + before their nick) can talk. All others will get this:
#Userguide_secret Cannot send to channel. The only way to talk
then is when an op sets the mode to -m OR when you receive a
voice (+v) +k : Key
When there is a key on the channel you can't join the channel
without the correct key. To join a keyed channel type "/join
#<channel> <key>" +l : Limit to
...
This mode is used to set a limit on a channel. If you set the
limit to 10 only 10 users will be allowed to join. If the limit
has been reached in a channel and you try to join you'll see
a message saying the channel is full. +p : Private.
Makes your channel private. This means that the channel will
not show in your whois and it will not show in the channels
list. But the /names command WILL work, and will show all the
users that are not +i. +s : Secret.
Your channel doesn't show when someone who isn't IN your channel
does a whois on you. +b : Ban
When someone on your channel acts inappropriate you can remove
that person by kicking him/her and placing a ban on his/her
user@host. (user@host see further for info). For instance to
ban JohnDoe which has the ip dial64.some.isp.com you would set
a ban like *!*@dial64.some.isp.com (the first * means that he
will not be able to avoid the ban by changing his nickname,
second * means that he will not be able to avoid the ban if
he changes his user id). +r : Registered users ONLY
This is a recent mode. (Added with ircu2.10.11) When this mode
is set only people who have AUTHENTICATED with X can join your
channel. Users that are not logged into X will get a message
explaining why they can't join your channel.
To set a mode type : "/MODE #<channel>|<nickname>
[+|-]modechars <parameters>".
Modechars are +m for example. See list above.
Parameters : for example 10 : +l 10 (set a limit of 10 users)
|
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Banning and kicking
To kick someone :
"/kick #<channel> <nickname>"
Kicks named user off a given channel.
To ban someone:
"/mode #<channelname> +b <nickname> (or user address)
example: /mode #animals +b Jiminy
example: /mode #tree +b joe@bloggs.edu
To find out the user address of a user whois them.
"/whois <nick>"
This should give you something like this :
*** Patry is (patry@qc-undernet.org) * Mathieu Patry
*** Patry on: @#UserGuide +#mIRC
*** Patry using using *.undernet.org (The Undernet Underworld)
*** Patry is logged in as patry
*** Patry idle 12 secs signed on Sun Nov 13 13:26:53 2003
*** Patry End of /WHOIS
The host address is where my internet connection is hosted from. This
usually shows what country you are from and what ISP you have: eg.
genesis@adsl-1445.turboline.skynet.be
genesis = UserId
adsl = Optional ISP stuff
1445.turboline = Usually
defines where you are on your ISP's net
skynet = ISP. In this case
Skynet
.be = Location (Belgium in
this case)
Now to make a suitable user@host I'd take the UserId : genesis and add
a wildcard eg *
*genesis* will also ban genesis01, 01Genesis, Tgenesis, GenesisT, etc.
A ban is made out of 3 parts "<Nick>!<UserId>@<host>"
Nick is usually replaced with a * to make sure if the user changes his
nick he won't be able to get back in.
So to ban the previous example you'd have to do this :
(User@host = *!*genesis@*.turboline.skynet.be)
"/mode #<channel> +b *!*genesis@*.turboline.skynet.be"
So much for the basics of IRC. Let's got back to specific Undernet stuff
;-)
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6. Special channels on Undernet
The Undernet has formed a net of help channels in which users can seek
assistance. One of the best known help channels is #irc_help.
| Help channels:
*** #cservice : Help for the Undernet Channel Service
** #UserGuide : general help
* #mirc : mirc help
* #linuxhelp : linux help
* #networking : networking help
** #nastrand : Oper help.
* #vh : Virus help.
Note :
*** = Official undernet channel.
** = Non-official channel : run by Undernet Staff
(opers/csc
admins/helpers).
* = Non-official channel : NOT run by Undernet
Staff (regular users).
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7. IRC Operators.
A group of people with loads of experience called IRC operators keeps
the Undernet nice and running. They assist users who are getting abused
by others , keep the servers connected and are capable of killing a user's
connection to the IRC server (disconnecting him/her). You can recognise
them when doing a whois by the following line :
*** Note: IRC Operator status
They also have the ability to K:line / G:line you and use Wallops.
K:line : Is a line set in the server config which prevents you
from connecting/using that server.
G:line : Is a line which prevents you from connecting to ANY server
on the net.
Wallops: Is used by opers to talk to eachother. To see wallops
type "/mode <nick> +w"
Keep in mind though Undernet is about to prevent users from seeing wallops.
So this may not work in the future.
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8. Abbreviations / IRC LINGO
Chatters use a different language while on IRC. They use a lot of abbreviations
and smilies to show emotions.
A. Abbreviations
| AFAIK |
: |
As Far As I Know |
| AFK |
: |
Away From Keyboard |
| BBL |
: |
Be Back Later |
| BRB |
: |
Be Right Back |
| BTW |
: |
By The Way |
| CYA |
: |
See Ya! |
| EG |
: |
Evil Grin |
| FYI |
: |
For Your Information |
| GTG |
: |
Got To Go |
| HAK |
: |
Hug And Kiss |
| IMHO |
: |
In My Humble Opinion |
| IMO |
: |
In My Opinion |
| IRL |
: |
In Real Life |
| JK |
: |
Just Kidding |
| LMAO |
: |
Laughing My Booty Off |
| LOL |
: |
Laughing Out Loud |
| LTNS |
: |
Long Time No See |
| ROFL |
: |
Rolling On the Floor Laughing |
| SUL |
: |
See You Later |
| THX |
: |
Thanks |
| TTYL |
: |
Talk To Ya Later |
| TY |
: |
Thank You |
| WEG |
: |
Wicked Evil Grin |
| WTG |
: |
Way to Go |
| XO |
: |
Hugs and Kisses |
| YW |
: |
Your Welcome |
|
|
B. Emoticons
| ;o) |
or |
;) |
|
wink |
| :-( |
or |
:( |
|
frown |
| :-) |
or |
:) |
|
smile |
| :D |
|
|
|
laughing |
| :* |
|
|
|
kss |
| :-| |
|
|
|
grim face |
| :X |
|
|
|
my lips are sealed |
|
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9. The Undernet Channel Service.
The undernet provides it users a BOT to keep their channels open and
protect them. This bot CANNOT be deopped and will always have ops. This
service is free of charge. You can recognice the service by the nick X.
X is cservice@undernet.org * For help type: /msg X help
This bot has the ability to op ITSELF when it is not opped (something
normal users cannot do). It will therefor always be opped. This bot is
actually a program linking to the Undernet as a server.
The Undernet Channel service has a web interface which can be found at
:
http://www.cservice.undernet.org/live
.
The web interface is the only means of registering a USERNAME or a CHANNEL.
If you want to be added to the list of people who have access on a certain
channel you need to have a username first. This is NOT nick registration.
To register a username visit the following page : http://cservice.undernet.org/live/.
Before you can use X you need to login first.
Type :
"/MSG X@channels.undernet.org login
<username> <pass>"
For a more detailed list of commands and levels see the cservice webpage.
Levels:
Every user in the channel access list of X has a level ranging from 0
to 500.
500 = Channel owner/manager.
Only 1 person can have 500
450 - 499 = Trusted Channel admin.
400 - 449 = Userlist Admin
200 = Userlist Op
100 - 399 = Channel Operator
75 - 99 = New channel Operator.
50 - 74 = Trusted Channel Regular
25 - 49 = Channel Regular
1 - 24 = Minimum Access
0 = Everyone Else. |
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10. Undernet's Nick Policy.
The Undernet does not offer nick registration services. Nicks belong
to those who get them first. First come first serve. When a nick is in
use choose another one and wait till it is free again. If someone claims
you are using their nick you can easily say that there is NO such thing
as nick ownership.
There are a few exceptions though:
1. Service nicks:
X, UWorld, etc. *
* W isn't a service anymore but it is still reserved by CService to prevent
abuse.
2. Oper nicks.
It is preferred you do not use a known opers nick because that would tend
towards impersonating an IRC Operator which is a BAD THING.
More information on how Undernet works and about Username and Channel Registration in our IRC network can be found HERE
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11. Servers.
1. Software.
The Undernet uses server software made by it's own Coders. (See committees).
The Undernet Coder-com is a group of volunteers who in their free time
code and develop the Undernet IRCdaemon.
Site : http://www.coder-com.undernet.org.
2. Routing.
The Undernet Routing Committee is responsible for the routing of servers.
They try to prevent things like lag (see topic 11). See the Routing FAQ
for more info.
Site : http://www.routing-com.undernet.org.
3. MOTD / Policies / Staff.
MOTD:
One of the main ways used by a server admin te spread news/policy changes
to his users is the MOTD : The Message Of The Day. Users connecting to
the server agree to the rules and Policies of the server and the Undernet.
It is ADVISED to always read the motd every few days.(best = daily). To
read the MOTD : Type /motd
Note : On some servers it displays itself when connecting. On others you
will have to type it manually.
Policies:
Just like any other IRC network the Undernet has a set of rules users
need to abide to. See the Undernet's AUP for our policies and rules.
Staff:
A list of the staff members for each committee can be found here: http://www.undernet.org/people.php
Technical Staff:
Every Undernet server has an ADMIN. He administrates the server and keeps
it running. To assist the Admin in his task there are several IRC Operators.
| The only way to become an IRC Operator:
1. Do not ask.
2. You are chosen for this job : You do not apply for it.
3. Try to help people and some day someone might notice you
and offer you an O:line (Line with your host/pass so you can
become an oper on that server)
4. Last option : Link a server (www.routing-com.undernet.org)
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12. Basic Routing
SERVER 1 = A (leaf server)
SERVER 2 = B (leaf server)
SERVER 3 = C (leaf server)
SERVER 4 = H (hub server)
The Undernet servers are connected in a Tree structure : No loops are
possible.
H - C
/ \
A B
The Hub server : Clients can't connect to this server. It is only used
to link leaf servers. It acts like a gateway between several leaf servers.
The Leaf server : This server link to a HUB and allows clients to connect
to it. These servers are used for chatting.
| A ---- |
B ---- |
H ---- |
C |
| 1s |
2s |
3s |
|
Suppose I type a message on C and you are on A.
The time it takes for a message from server C to get to server H is 1
second. The time it takes that same message to get from H to B is 2 seconds
: So far the delay has been 3 seconds which means people on server B will
see my message 3 seconds AFTER I typed it.
The time it takes my message to get from B to A is 3 seconds.
If we add to that the lag (time it takes for a message to reach you) between
C and B : 3 + 3 = 6 seconds. People on server A will see my message 6
seconds after I typed it.
I TYPE ON SERVER C at 12:00 "Hello"
I SEE ON SERVER C at 12:00 "Hello"
I SEE ON SERVER H at 12:01 "Hello" (not applicable)
I SEE ON SERVER B at 12:03 "Hello"
I SEE ON SERVER A at 12:06 "Hello"
Netsplits:
A ---- B ---- H ---- C
When the connection between servers gets too lagged or just gets
disconnected then a netsplit occur.
A -- X -- B ---- H ---- C (A gets disconnected from B)
People on servers B , H and C will see all people on server A disconnect.
People on server A will see all people on servers B, H and C disconnect.
When the connections gets reestablished everyone will see those that disconnected
rejoin.
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13. Shell Guide.
What is a Shell Account?
=======================
To run an Eggdrop bot, you need a 'shell account'. A shell account is
basically a personal account on a server that's connected to the Internet
via a dedicated, high-speed connection. Shell accounts run the Unix operating
system. You access the shell via telnet and FTP. The account provides
you with space (usually around 5 MB to 30 MB for basic accounts) for storing
files and running programs on the Unix machine. The most popular flavours
of Unix you'll encounter with shell accounts are the Linux and FreeBSD
operating systems. Unfortunately, unlike Eggdrop, shell accounts generally
aren't free.
But since they're always connected to the Internet, shell accounts are
the most popular and cost effective platform for hosting IRC bots. Shell
accounts can also be used for other things, IRC-related and otherwise,
such as running a bouncer, running your own IRC server, downloading files
at high speed for temporary storage (until you're ready to download them
to your machine), sending/receiving e-mail, and maintaining a web site.
You don't have to be experienced with Unix in order to set up and maintain
a bot on a shell account, but you will need to learn a few basic commands.
What can I *run* on a shell?
==============================
All the information you need can be found at: http://www.egghelp.org/shell.htm
Some helpful shell commands
==============================
-tar zxf <file> - Unzip your current file in a directory.
-cd <dir> - Go to a directory you chose on the shell.
-./configure - Trying to configure the program you have selected.
-make - Compile your program.
-make install - Install your program in the shell to be able to start
this with the proper commands.
-./ircd or ./eggdrop -m eggdrop.conf - Start the selected program, (depends
on the program, not all programs can be started like that, read the README).
-uptime - Displays the current uptime and server load.
-rm <file> - Deletes a file. To delete a directory and all its contents
(including subdirectories), use
-rm -rf <directory>.
-kill -9 <pid> - Kills the process with the specified pid number.
You can get the pid number of a process by using the ps x command described
below. This command is useful for killing your Eggdrop if you're unable
to shut it down by other means.
To have a full list of shell providers, you should go to http://www.egghelp.org/shells.htm and find a provider that has both good prices and offers good services. Be sure to check with the provider what applications you can and can't run on your shell *before* you pay.
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14. BNC
1. What is a BNC?
BNC is a great IRC proxying server under the GPL (General Public License).
Bouncers have lots of advantages like the fact that they are able to use
a host other than the one assigned by your Internet Service Provider (ISP).
They also protect you from Denial-Of-Service (DoS) attacks. There are
three kinds of BNC: BNC, ezBNC and the more known, the psyBNC.
1.1 Compiling BNC.
After you downloaded the BNC (http://www.shellcentral.com/downloads/bnc.html) and the tar file in your home directory, follow the instructions bellow:
tar -zxf bnc2.6.2.tar.gz
The BNC should have extracted into a directory so you should type:
cd bnc2.6.2
Now to configure the BNC type:
./configure
The configure script runs all its checks and tests based on your operating
system. It takes only a few seconds. After it's finished you should type:
make
After it's all done compiling, you must now configure your BNC.
1.2 Configuring BNC.
Now that your bouncer is all compiled you need to edit a configuration
file. Type:
pico bnc.conf
This will open a notepad type editor, a little bit like vi, which will
enable you to edit all that you need to edit in order to make your bnc
work perfectly. To move on this command, always use CTRL (replacing ^)
and the letter chosen.
After configuring your BNC, you should be able to start it by using:
./bnc
Now your bouncer should be running and you should be able to connect to
it.
In your Status, type:
/server host.from.the.box.com :port#
That will connect you to the bouncer. After that you will be asked for
a password, so you should write it down. You'll see a list of commands
wich are very useful. Enjoy your BNC!
2. What is ezBNC?
Ezbounce is a very configurable IRC proxy. Its basic features include
password protection and remote administration. There are many more features,
for example, users can configure their idle time limits, reload configuration
at run time and also run in the background or foreground! However, it's
less known.
2.1 Compiling ezBNC.
When you finished downloading the ezBNC (http://mynet.daemon.sh/farking/ezbnc/src/ezbounce-0.99.12.tar.gz) and it is on your home directory, use the following commands:
First, type ./configure
Then use the "make" command.
Two other options with the ./configure script:
./configure --with-ssl[=/path/to/ssl
Configures ezbounce for SSL support (OpenSSL).
./configure --enable-debug
Builds ezbounce with debugging options turned ON.
2.2 Running ezBNC.
The syntax for running ezbounce is simple, type:
ezbounce [options] <configuration file>
Note that only the configuration file is required.
Ezbounce comes with two config files, one which is a barebones one (ezb.conf),
and the other one which lists all the possible config options and descriptions
(sample.conf).
3. What is psyBNC?
Why choose psyBNC? Because it enables your nick to remain connected to
IRC, and still be on all the channels you left it, even after you close
your IRC Client. Also, when you come back online, you can connect back
to your nickname, and no one will even know that you left. PsyBNC can
also hide your IP address by using a vhost such as "I.am.leet.com".
3.1 Compiling psyBNC.
After you downloaded the psyBNC (http://www.psychoid.lam3rz.de/psyBNC2.2.1.tar.gz), uploaded it to your home directory, follow the instructions bellow:
tar -zxvf psyBNC2.2.1.tar.gz
The psyBNC should have extracted into a directory so you would type:
cd psybnc
After, make the menu config by using:
make menuconfig
Then use:
make
3.2 Configuring psyBNC.
Now that your psyBNC is compiled, you can now configure it, use:
pico psybnc.conf
Just change the port number and exit (CTRL X).
You are now ready to run your psyBNC by typing:
./psybnc
You'll see something like:
[root@patry psybnc]$ ./psybnc
.-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
,----.,----.,-. ,-.,---.,--. ,-.,----.
| O || ,-' \ \/ / | o || \| || ,--'
| _/ _\ \ \ / | o< | |\ || |__
|_| |____/ |__| |___||_| \_| \___|
Version 2.3.1 (c) 1999-2002
the most psychoid
and the cool lam3rz Group IRCnet
`-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=tCl=-'
Configuration File: psybnc.conf
Language File: psyBNC Language File - English
No logfile specified, logging to log/psybnc.log
Listening on: 0.0.0.0 port <port_number>
Listening on: * port <port_number>
psyBNC2.2.1-cBtITLdDMSNpE started (PID number)
[root@patry psybnc]$
3.3 Connecting to the IRC.
Now that the psyBNC is configured and running on your shell, open an
IRC client and type:
/server host.from.the.box.com:port#
You'll have to write a password. Habitually, the password is the one from
your shell account, and then type:
/quote pass your_password
Commands will be listing, you only have now to use them and enjoy your
psyBNC!
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15. Scripts.
Supposing you know quite close to nothing about mIRC Scripts and how
they run, this should help you better understand them. I know you have
probably heard of people using scripts, and saying that they can do some
things that you can't. That is not true, scripts only let you do automated
things, but things that can be done if not using a script (like using
colors for typing, noticing people when they have said your nick and so
on, all commands that can be done with no script at all). Of course, using
a GOOD script makes a lot of things easier, and faster. But this is what
you should look out for:
- If you do decide to use a script, you should first be very careful where
you download or otherwise get it from, seeing as some scripts can contain
viruses or other hazardouse bugs.
- If you do not fully understand everything that the script does (automatically)
you should not use it, because you can't really be sure how it will react
to different things. Knowing what the script can do would require that
you know at least some basic scripting and see what is in the remote.ini
file and understand what all those lines do.
The 2 bests scripts I can recommend are mIRC (pure and unaltered) OR
a script that you make yourself, and thus you know exactly what it is
capable of.
A. To use mIRC, just download it from http://www.mirc.co.uk/get.html, install it and set up the options to better suit your needs and that is it.
B. To make your very own script first read /help remote and be sure to
read everything there. Then you can start testing on your own mIRC. Also
visit the many live Undernet scripting channels like #mirc-scripts or
#mircscripts, or use the "/list script" command to look for
other scripting channels.
Also visit these URLs:
- http://www.mircscripts.com
- http://www.hawkee.com
- http://www.mircscripts.org
- http://www.mirc-egg.net
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16. Bots.
1. What's a bot?
Bot is short for robot and is a term widely used in the computer world.
They can be anything from IRC bots to bots for computer games. IRC bots
are nothing more than scripts connected to IRC, that react to certain
commands, such as login, op or ban. As well as scripts, bots have no more
power or access to other IRC commands then any other users, it's just
that they do it all automated.
IRC bots differ, there are various variants, but the most common are eggdrops
(or eggies). These bots are scripts running on usually permanent connections
and thus staying connected to IRC 24 hours/day, 7 days/week. Of course
this does not mean that you can't run a bot from your own not-permanent
connection (e.g. dial-up), but there is really no point to this, seeing
as they will disconnect as soon as you do.
Bots are usually run from shells (which are accounts on Linux servers)
which you pay for.
2. What can I use one for?
Bots have different purposes on IRC, but the most common is that of having
someone there non-stop to protect channels (from losing ops, to automaticaly
kick flooders etc.). They also serve for:
- Playing trivia - A sort of quiz, the bot asks questions and waits for
a correct answer, then scores the user (more or less); usually general
knowladge questions.
- Nick keepers - Bots that are scripted in such a manner that they change
their nick to the owner's nickname when it becomes available so that it
will not be used by someone else.
- Trading - Bots that have scripts that permit sharing files through DCC
with commands such as !get. These bots are usually run from ilegal accounts,
seeing as not many shell admins like all that traffic being made. They
usually trade mp3's or movie files, but can sometimes send other types
of software (cracks, patches).
- Flooding - One or more bots linked together forming a floodnet, used
for mass messaging or CTCPing users or channels. Also used for join/part
floods. Such bots/botnets are prohibited on Undernet as well as many other
IRC Networks.
3. How do I get a bot?
Well, you can either rent a shell and run the bot from there (See Shells)
or ask to be given one (borrow it). Borrowing bots is very dangerous and
NOT RECOMMENDED. Opping a bot in your channel to which other users have
access to means that the channel can be taken away from you at any given
time.
If you can't rent an account or don't have a permanent connection, the
best bot to "borrow" is X, which is the offical Channel Service
bot. This bot can not be deopped or kicked, and will op itself if it disconnects
and comes back. Getting X on your channel means that it will be fully
protected from losing ops. For more details be sure to visit http://cservice.undernet.org or pay us a live visit in #CService.
If you are interested in having X in your channel, you might want to get protected during the registration process. #UserService - http://www.userservice.org rent bots for this purpose.
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17. DCC
1. What is DCC?
DCC (Direct Client-to-Client) uses direct TCP connections between the
clients taking part to carry data. There is no flood control, so packets
can be sent at full speed, and there is no dependance on server links
(or the load imposed on them).
1.1 DCC connections.
CHAT: Carrying a secure conversation between two users.
SEND: Sending a file to the recipient.
SYNTAX: /DCC [CHAT|SEND] <nickname>
1.2 CHAT.
If someone sends you a chat request, by default, mIRC will open a dialog
asking you if you would like to accept the chat request. However you can
make mIRC automatically accept the chat request, or just ignore all incoming
chat requests.
To modify options on mIRC, press Alt+O and then DCC.
1.3 SEND.
If someone tries to send you a file, by default, mIRC will open a dialog
asking you if you want to accept the file. However if you select the "Auto-get
file" option then mIRC will automatically accept the file. If you
select "Ignore All" then all incoming DCC send requests are
ignored.
When it's time to choose in the menu, think about the dangers of accepting
files on IRC first. If you aren't sure, click on "Ignore". If
you want to accept, just click on Accept.
2. Time-out in Seconds.
When a user sends you a Send or Chat request, a dialog opens and waits
for you to accept or ignore. The Get/Chat Dialog time out value determines
how long the dialog will wait for your reply before it closes.
3. DCC Ports
This option allows you to specify the range of ports that mIRC will
use when making DCC connections.
PORTS: 1024 to 5000 (64000 in few systems)
4. Fixing DCC problems.
DCC problems can occurt because your current IP (Internet Protocol) is
wrong. To solve this problem:
1- Press Alt+O, go to Connect, then Local
Info.
2- Erase your current "Local Host:" and "IP
Address:" and leave the boxes empty.
3- Mark "Local Host" when it's written "On
connect, always get:".
4- Mark "Server" when it's written "Lookup
method:".
5- Disconnect from your server and connect back.
If it's still not working, you should look up these methods:
4.1 DCC with Windows XP Firewall.
The first step is to right click "My Network Places", then
select properties, right click your connection, select properties and
then, the advanced tab, or simply disable XP's built-in firewall by right-clicking
your connection, left-clicking the advanced tab, and unchecking the box
from Inernet Connection Firewall.
If you wish to keep your firewall enabled, then you should configure
it for DCCs like this: Right click your connection, advanced tab, Settings,
Add, and:
Description of service: DCC1
Name or IP address: your IP address
External Port: 4000
Internal Port: 4000
Select TCP
Repeat the second step adding 1 to DCC and ports until you have made
5 entries then click on Ok.
Last step, open your mirc.exe, type Alt+O, click on DCC then Options and
enter:
First: 4000
Last: 4004
under DCC ports and click on Ok.
4.2 Dynamic IP.
If you have dynamic IP (your IP address is different each time you connect
to your ISP), make sure that "On connect, always get:" in the
File, Setup, Local Info dialog is set to get the Local Host and IP Address.
If these were already set to ON make sure the correct "Local Host"
name and "IP Address" are found by mIRC.
4.3 Other things that may not allow you to DCC:
A) Having ADSL, due to the firewalls of the ISP
B) Being on a LAN (Local Area Network)
C) Running some other sort of firewall than XP's
D) Being connected through a psyBNC
5. Conclusion.
Sharing files on IRC is very funny but be careful, sometimes you can
get very bad surprises. I suggest you follow these tricks:
1- Only accept files from someone you know or trust.
2- Do no accept .BAT, .COM, .DLL and .EXE extension files.
4- Sharing copyright material is illegal so please don't search for it.
5- If you have a anti-virus program, you should scan the files before
opening them.
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18. Etiquette.
IRC stands for Internet Relay Chat and is a dynamic multi-user chat system.
It was written in 1988 by Jarkko Oikarinen. People that join IRC networks
can either chat privately or join groups of people and talk all together
(in channels). People who wish to connect to an IRC network need a good
IRC client (mIRC is the most popular IRC client for Windows) which they
will use to connect to a server. A network can have one or more interconnected
servers. Users connected to one server can talk to users connected to
a different server of the same network. There is no limitation about how
many users a network can have, how many channels or how many users a channel
can have. There are hundreds of IRC networks out there, but there are
only a few huge ones (50,000+ users):
-IRCNet;
-DALnet;
-EFNet;
-Undernet;
-QuakeNet.
Each of these networks has lots of servers connected together, but the
best idea is for you to connect to the server that is closest to you geographically
(which will be faster). Though most networks have the same rules and regulations,
I will intend to explain only those of Undernet.
Before you connect you will need to specify a nickname. Undernet accepts
nicknames up to 9 characters long, and there can not be the same nickname
used more then once at the same time (duh :=)). This is the "name"
other users will see you by. You are not obliged to use you real name,
but my advice is not to use any obscene words as nicknames either, they
only cause loads of problems.
There has always been a problem when your nickname is in use by another
person. Undernet has no NickServ or other such nick registration services,
thus nicknames are not owned by anyone. This does not only mean that you
can use other users' nicks with them not being able to argue, but it means
that if someone uses your nickname, you will just have to accept it.
Ok, assuming that you have chosen a nickname, and are now connected, how
do you behave? Well, the best advice is to behave as you would in real
life, with a few minor specifications. One is not to type every word in
a new line, as you would say them in real life maybe, because this is
truly annoying, and can get you banned from channels for flooding. You
should also try to make your statements clear, because there is no intonation
on IRC and no tone of voice, so things may easily be misinterpreted.
Remember, IRC is just about people, and you should act accordingly. Be
friendly to everyone, don't be rude, don't swear without just cause, be
polite to both people you know and you don't know, and respect channel
ops. Since you would like your wishes to be respected, you should learn
to respect other users' wishes as well. For instance, if someone doesn't
want to have anything to do with you, you should leave it at that, and
not try to follow him and annoy him.
When joining a channel, you should look out for the topic, and any channel
rules that you can find. It is important to respect the rules of a channel
if you want to have a pleasant chat.
Also, if you are banned from a channel you should really not make a big
deal out of it and you shouldn't try to get back in. The reason they banned
you in the first place is that they don't want you in there so they probably
will ban you again. You should respect their desires.
On IRC you have few rights. For instance, you do not have the right to
be in a channel, channel ops can kick and ban anyone for any reason or
for no reason at all, if they so desire.
Of course, this means that if you have your own channel, you can kick
ban anyone as well. However, if you op the wrong people they may steal
your channel from you, in that case you should seek the help of an IRC
Operator, but if no one will/can help you, and the people who stole your
channel don't give up, you should think of creating a new channel, and
forgetting about the old one.
It is very important to know when not to fight things, and this brings
us to our last topic. What to do if you are stalked/attacked.
If you have "fans" on IRC, you should really not talk to them
at all, /ignore them, not think of them, act as they were not there, and
if they join the same channels as you, you should report them to a channel
operator, and he will do what he sees fit. Being a jerk to them, swearing,
or otherwise annoying them will not help. Eventually, they will get bored.
And if you are flooded? Well, if you are flooded on IRC (via CTCP/MSG/JOIN
whatever) you should add the respective user(s) to your ignore list. If
they flood you off of IRC (nuke, packets of other kinds) you should get
a good firewall, and report the user to his ISP. One rule with an importance
too great to stress is not to fight back. There are two reasons not to:
1) If someone floods you, most probably you think that
he is a bad person, and think ugly thoughts about him. You also most probably
despise him. Now, if you were to flood him back, he would be able to say
the same things about you, and you would be nothing more then what he
is. Pretty sad, don’t you think?
2) A more pragmatic reason is the fact that if you flood
him back, you can no longer report him to an IRC Operator or to his ISP,
without risking your own floods to be discovered. It is never good to
be thought of a as a flooder.
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19. Cookies Troubleshooting.
Cookies are temporary pieces of information which stored as text files on
your hard drive by web servers that you connect to. They can only be accessed by the website that set them,
and they can't be used to interrogate your hard drive or transmit viruses. For added security, your password
is only stored for a period of two hours. The cookie is present so that the next time you visit the site,
you do not have to enter your username and password again. The cookie does not contain any otherpersonal
information, other than that outlined above. It can be deleted at the end of your session if you prefer, by setting the appropriate option
in your forum profile. Cookies give Web site operators the ability to store information on your hard disk about you
and your visit. The cookies record your personal preferences, selections you've made, or
any other personal information that you've entered in forms. Cookies were established as a convenience, enabling you to return to a Web site,
receive a personalized greeting, and find all your preferences instituted. The Web site
reads your cookie and puts all your customized settings in place. But cookies
can also be used to track you on line, and they allow those who create web sites to create a profile about you without your realizing it. Whether you choose to accept cookies
or universally reject them is up to you. But if you
reject cookies, you'll be trading convenience for privacy on the odd chance that a Web site has malicious intent. Remember, cookies can store only
the information that you've entered about yourself at a Web site, so you might want to focus your efforts on being cautious about the information you
choose to reveal.
Internet Explorer:
To view or modify cookies settings in INTERNET EXPLORER 5.X click "Internet Options" on the "Tools" menu, and then click the "Security" tab. Click the Web content zone you want, and then click "Custom Level". Under "Cookies", click
the options you want, click OK, and then click OK.
You can set custom cookies settings for each security zone. To do so click "Internet Options" on the "Tools" menu, and then click the "Security"
tab. Click the Web content zone you want, and then click "Custom Level". Under "Cookies", click the options you want, click OK, and then repeat
steps 1 through 2 for each zone.
NOTE: Session cookies are deleted when you quit Internet Explorer. Persistent cookies remain on your computer. To customize settings for persistent
cookies click "Internet Options" on the "Tools" menu, and then click the "Security" tab. Click the Web content zone you want, and then click "Custom
Level". Under "Cookies", click the option you want to use under Allow cookies that are stored on your computer, click OK, and then click OK. To customize
settings for session cookies click "Internet Options" on the "Tools" menu, and then
click the "Security" tab. Click the Web content zone you want, and then click "Custom Level". Under "Cookies", click the option you want under Allow
Per-session Cookies (Not Stored), click OK, and then click OK.
INTERNET EXPLORER 6 implements advanced cookie filtering based on the Platform for Privacy Preferences (P3P) specification.
After you upgrade from an earlier version of Microsoft Internet Explorer to Microsoft Internet Explorer 6 or Microsoft Windows XP, your cookies
settings are not retained as expected. This issue occurs because cookie settings, which are configured on the "Security" tab of "Internet Options" in Internet Explorer 4 and 5 (or on the "Advanced" tab in Internet Explorer 3), are removed
when you upgrade to Internet Explorer 6. A new "Privacy" tab has been added to the "Internet Options" dialog box to configure cookie settings for the Internet zone. You can configure your privacy settings in Internet Explorer 6 by
clicking "Internet Options" on the "Tools" menu, and then clicking the "Privacy" tab.
These settings replace the cookies settings on the "Security" tab in Internet Explorer 4 and 5 (and the "Advanced" tab in Internet Explorer 3).
The "Privacy" settings slider has six settings:
- "Block All Cookies": Cookies from all Web sites will be blocked, and existing cookies on your computer cannot be read by the Web sites that
created them.
- "High": Blocks cookies that do not have a compact privacy policy or that have a compact privacy policy which specifies that personally
identifiable information is used without your explicit consent. Cookies that were already on
your computer before you installed Internet Explorer 6 are leashed
- "Medium High": Blocks third-party cookies that do not have a compact privacy policy or that use personally identifiable information without
your explicit consent. Blocks first-party cookies that have a compact privacy policy which specifies that personally identifiable information is used
without your implicit consent. First-party cookies that do not have a compact privacy policy
and cookies that were already on your computer before you installed Internet Explorer 6 are leashed (restricted so that they can only be read in the first-party context).
- "Medium" (default level): Blocks third-party cookies that do not have a compact privacy policy or that have a compact privacy policy which specifies that personally identifiable information is used without your implicit consent.
- "Low": First-party cookies that do not have a compact privacy policy are leashed (restricted so that they can only be read in the first-party
context). Cookies that were already on your computer before you installed Internet Explorer 6 are also leashed. Third-party cookies that do not have a compact privacy policy or that have a compact privacy policy which specifies that
personally identifiable information is used without your implicit consent are downgraded (deleted when you close Internet Explorer).
- "Accept All Cookies": All cookies will be saved on your computer, and existing cookies on your computer can be read by the Web sites that
created them.
NOTE: Changing your privacy preferences does not affect the cookie acceptance policy for cookies that have already been set unless you move the
slider to "Accept All Cookies" or "Block All Cookies".
Internet Explorer displays a Privacy dialog box the first time a cookie is restricted based on your privacy preferences. This dialog box is displayed only once unless you clear the "Don't show this message again" check box. The "Privacy" dialog box explains that a new status icon (the "Privacy
Report" icon) is placed in the status bar when you visit a Web site that does not meet your privacy preferences. You can double-click this icon to view a privacy report that explains how the Web site has either privacy practices that conflict with your preferences or has no published privacy policy. You
can also view a privacy report for any site by clicking "Privacy Report" on the "View" menu.
NOTE: The Privacy slider is designed to work only in the Internet zone.
All cookies are automatically accepted from Web sites in both the Local Intranet and Trusted zones, and all cookies are automatically blocked from Web
sites in the Restricted zone.
You also have the option to define cookie management practices on a per-site
basis. This overrides your default privacy preferences set with the slider for any sites that you add to the "Per Site Privacy Actions" dialog box, unless you move the slider to "Accept All Cookies" or "Block all Cookies".
Netscape:
In NETSCAPE 3, you can set your cookie option by clicking "Options" on the Netscape menu bar and selecting "Network preferences". Then, in the
"Protocols" tab click on the "Accepting a cookie" check box to remove or add the check mark.
In NETSCAPE 4.X pull down the "Edit" menu near the upper left corner of the window and select "Preferences...". Then, in the "Preferences" window
that appears, click once on the word "Advanced".
In NETSCAPE 6 pull down "Privacy&Security", "Cookies" instead of "Advanced".
Make sure that you have selected one of the options to accept cookies.
If you select "Disable cookies", you will not be able to use many applications. When you have specified the desired configuration, click "OK" at the bottom of the "Preferences" window.
Opera:
Opera supports the exact same format for setting cookies as Internet Explorer and Netscape Navigator. This means that Opera will be able to
accept all cookies that work with these browsers. Cookies are stored in the file named
cookies4.dat located in the main Opera directory (usually C:\Program Files\Opera). It is not possible to edit the file cookies4.dat by hand
in order to remove unwanted cookies from your hard drive, but you can download the Opera File Explorer and use this tool to view your cookies.
If you received the message that your browser doesn't support cookies, and you have cookies enabled in Preferences > Privacy the reason for this is that the server sending you the cookies looks for either Internet Explorer or Netscape Communicator, and doesn't send you the cookie because it does not recognize Opera. Unfortunately, there's nothing to do since Opera is not one of
these browsers. However, you might want to try e-mailing the Webmaster of the site.
In the end I would like to quote Scott McNealy from Sun Microsystems which words were :
"You have zero privacy anyway".
-- Tutorial written by Danny (Windu @ IRC) and Vlad (`Dj @ IRC) --
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20. Sites.
The main Undernet site is
http://www.undernet.org
GNUWorld, an IRC operator services server site is
http://www.coder-com.undernet.org
Official CService site is
http://cservice.undernet.org
User-Com site is
http://www.user-com.undernet.org
Routing-Com site is
http://www.routing-com.undernet.org
Coder-Com site is
http://www.coder-com.undernet.org
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